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When it appears that you have killed
the monster, "never"
check to see if it's really dead.
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Never read a book of demon summoning
aloud, even as a joke.
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Do not search the basement, especially
if the power has just gone out.
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If your children speak to you in
Latin or any other language which they should not know, or if
they speak to you using a voice which is other than their own,
shoot them immediately. It will save you a lot of grief in the
long run. NOTE: It will probably take several rounds to kill them,
so be prepared.
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When you have the benefit of numbers,
"never"
pair off and go it alone.
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As a general rule, don't solve
puzzles that open portals to Hell.
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Never stand in, on, above, below,
beside, or anywhere near a grave, tomb, crypt, mausoleum, or other
house of the dead.
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If you're searching for something
which caused a noise and find out that it's just the cat, leave
the room immediately if you value your life.
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If appliances start operating
by themselves, move out.
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Do not take "anything"
from the dead.
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If you find a town which looks
deserted, it's probably for a reason. Take the hint and stay away.
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Don't fool with recombinant DNA
technology unless you're sure you know what you are doing.
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If you're running from the monster,
expect to trip or fall down at least twice, more if you are of
the female persuasion. Also note that, despite the fact that you
are running and the monster is merely shambling along, it's still
moving fast enough to catch up with you.
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If your companions suddenly begin
to exhibit uncharacteristic behavior such as hissing, fascination
for blood, glowing eyes, increasing hairiness, and so on, get
away from them as fast as possible.
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Stay away from certain geographical
locations, some of which are listed here: Amityville, Elm Street,
Transylvania, Nilbog (you're in trouble if you recognize this
one), the Bermuda Triangle, or any small town in Maine.
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If your car runs out of gas at
night, do not go to the nearby deserted-looking house to phone
for help.
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Beware of strangers bearing tools
such as chainsaws, staple guns, hedge trimmers, electric carving
knives, combines, lawnmowers, butane torches, soldering irons,
band saws, or any device made from deceased companions.
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